It turns out that, much like it's easier to write a long blog post than it is to make the same point succinctly, it's difficult to write software that is straightforward. This is easiest to see in programming langauge design; new languages by novices tend to have lots of features, while few have the crisp clarity of C. In today's programs it's frequently related to how many objects are involved; in distributed systems it's about how many moving parts there ar
Tech Notes: Complexity is the enemy
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